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Create lifelike interactions in VR
Reflect eye movements and blinks in virtual avatars. Show expressive, non-verbal interactions in conferences, chat groups, and remote collaboration in extended reality.
Foveated Rendering: Smart allocation of GPU workload
Optimize graphic fidelity in users' line of sight. Reduce rendering workloads on GPUs. Improve visualization quality, and performance.
Simplified input & navigation
Turn VR into a more intuitive experience. Implement gaze-oriented menu navigation. Point, select, and zoom faster and easier than ever before. Enable more natural movements and gesture controls in virtual reality.
Create expansive multi‑user paradigms
SteamVR™ Tracking 2.0 enables occlusion-free, wide-area experiences with unmatched tracking accuracy. Scale your tracking volumes from seated to standing to full 100m²* room-scale for multiple users.
Designed for deep immersion and comfort
Premium visual fidelity
Deliver breathtaking graphics, texts, and textures in simulations. Allow users to dive into the deepest of details with dual-OLED displays with a combined resolution of 2880 x 1600 pixels and 615 PPI.
Add essential audible cues, context & meaning
Improve the quality of virtual experiences with headphones that mimic the volumes, pitches, and reverberations of the real world. Create the immersion required to ensure simulations have a lasting impact.
Designed for comfort & balance
Accommodate everyone's comfort preferences. The headset is engineered top-down for easy on and off, quick adjustment, and prolonged use. Fits a wide range of head sizes. Minimizes eye fatigue with adjustable optics. Suits almost all vision types, even glasses.
HTC VIVE PRO EYE Precision Eye Tracking Create lifelike interactions in VR Reflect eye movements and blinks in virtual avatars. Show expressive, non-verbal interactions in conferences, chat groups, and remote collaboration in extended reality. Foveated Rendering: Smart allocation of GPU workload Optimize graphic fidelity in users' line of sight. Reduce rendering workloads on GPUs. Improve visualization quality, and performance. Simplified input & navigation Turn VR into a more intuitive experience. Implement gaze-oriented menu navigation. Point, select, and zoom faster and easier than ever before. Enable more natural movements and gesture controls in virtual reality. Create expansive multi‑user paradigms SteamVR™ Tracking 2.0 enables occlusion-free, wide-area experiences with unmatched tracking accuracy. Scale your tracking volumes from seated to standing to full 100m²* room-scale for multiple users. Designed for deep immersion and comfort Premium visual fidelity Deliver breathtaking graphics, texts, and textures in simulations. Allow users to dive into the deepest of details with dual-OLED displays with a combined resolution of 2880 x 1600 pixels and 615 PPI. Add essential audible cues, context & meaning Improve the quality of virtual experiences with headphones that mimic the volumes, pitches, and reverberations of the real world. Create the immersion required to ensure simulations have a lasting impact. Designed for comfort & balance Accommodate everyone's comfort preferences. The headset is engineered top-down for easy on and off, quick adjustment, and prolonged use. Fits a wide range of head sizes. Minimizes eye fatigue with adjustable optics. Suits almost all vision types, even glasses.Brief Highlights | |
Optimize your visuals based on where you | |
Use eye tracking to map your attention into quantifiable data, and map data into actionable insight. | |
Interact with the virtual world intuitively and effortlessly using just your eyes. |
Dual OLED 3.5" diagonal |
1440 x 1600 pixels per eye (2880 x 1600 pixels combined) |
90 Hz |
110 degrees |
Hi-Res-certified headset | |
Hi-Res-certified headphone (removable) | |
High-impedance headphone support | |
Enhanced headphone ergonomics |
Dual Integrated microphones |
USB-C 3.0, DP 1.2, Bluetooth |
SteamVR Tracking | |
G-sensor | |
Gyroscope | |
Proximity | |
Eye Comfort Setting (IPD) | |
Eye tracking |
Eye relief with lens distance adjustment | |
Adjustable Eye Comfort Setting (IPD) | |
Adjustable headphone | |
Adjustable headstrap |
Sensors | SteamVR Tracking 2.0 |
Connections | Micro-USB charging port |
Input: | |
Multifunction trackpad | |
Grip buttons | |
Dual-stage trigger | |
System button | |
Menu button |
Standing / Seated | No min. space requirements |
Room-scale | |
Up to 10m x 10m using four SteamVR Base Station 2.0. | |
The included two base stations support up to 5m x 5m. |
Gaze data output frequency (binocular) | 120Hz |
Accuracy | 0.5°–1.1° |
Calibration | 5-point |
Trackable field of view | 110° |
Interface: | HTC SRanipal SDK |
SDK engine compatibility: | Unity, Unreal |
Data output (eye information) | |
Timestamp (device and system) | |
Gaze origin | |
Gaze direction | |
Pupil position | |
Pupil size | |
Eye openness |
Processor | Intel ® Core™ i5-4590 or AMD FX™ 8350, equivalent or better. |
Graphics | NVIDIA ® GeForce ® GTX 970 or AMD Radeon™ R9 290 equivalent or better |
Memory | 4 GB RAM or more |
Video out | DisplayPort 1.2 or newer |
USB ports | 1x USB 3.0 or newer port |
Operating system: | |
Windows ® 7, Windows ® 8.1 or later, Windows ® 10 | |
Upgrade to Windows ® 10 for the best results with the dual front facing cameras |
1 Year Axiom Warranty |